Thu Jan 24 22:07:09 -0500 2013: null
Havercroft

15 zombies
You are merondi. You have 55 Hit Points and 1742 Experience Points. You have 15 Action Points remaining.
Your safehouse is the Waddington Building, 4 blocks west and 21 north.

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You are standing outside Ackland Mall, a four-storey concrete building with an arched entrance. The building has been extremely heavily barricaded - you can see no way to enter.

Lights are on inside.

Somebody has spraypainted #@@� ��#@#@#@@ ��#*� ✼ onto a wall. The graffiti has been obscured by smears of gore.

There is a mob of fifteen zombies here.

There are seventeen dead bodies here. One of them smells strange.

Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.

There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. solidstatezombie's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.

Possible actions:


  with 

Inventory (click to use):

(0)
 on 
 on  (10AP)
 on  (10AP)
 on  (10AP)
 on  (10AP)
 on  (10AP)
 on  (10AP)
 on  (10AP)
 on 
 on  (10AP)

You are 90% encumbered.

(0 AP)