Mon Jan 14 13:46:36 -0500 2013: null
Darvall Heights

2 zombies
You are merondi. You have 60 Hit Points and 1542 Experience Points. You have 2 Action Points remaining.
Your safehouse is the Waddington Building, 3 blocks east and 3 north.

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You are standing outside Priddy Bank, a narrow concrete building surrounded by burnt-out cars. The building has been extremely heavily barricaded - you can see no way to enter.

There are six dead bodies here. Three of them smell strange.

Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.

There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. Grandeur's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.

Possible actions:


  with 

Inventory (click to use):

(0)
(6)
 (10AP)
 (10AP)
 (10AP)
 (10AP)
 (10AP)
(2)

You are 98% encumbered.

(0 AP)