Thu Aug 30 18:35:22 -0400 2012:
Whittenside

4 zombies
You are Albert Schwanr+. You have 60 Hit Points and 8523 Experience Points. You have 21 Action Points remaining.
Your safehouse is the Colglough Building, 4 blocks south.

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Whittenside
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You are inside Fort Perryn gatehouse, standing beneath an overhang from the military complex's main wall. The building has been completely ransacked, and has fallen into ruin. Mould and fungus bloom across the crumbling walls, and the building's fittings are buried beneath dust and fallen plaster. The gates hang open at uneven angles.

Somebody has spraypainted He#p %% *% t%* w#y # @TCS onto a wall. The graffiti has been obscured by smears of gore.

There are four zombies here. You recognise George Rymanr-, ZombieDalkorianr-, boxheadedr- and Mink Snopesr- amongst them.

There is a dead body here. It smells strange. It's Jack the Zackr-.

Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.

There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. Jack the Zack's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.

Possible actions:

(23AP)

  with 

Inventory (click to use):

 on 
 (3) on  (10AP)

You are 50% encumbered.

(0 AP)