Greentown (wiki, RR)

18 survivors
You are Joe Clementine. You have 60 Hit Points and 4613 Experience Points. You have 24 Action Points remaining.
Your safehouse is St Simon's Hospital, 2 blocks east and 50 north.

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iWitness: Login/Register
You are inside St George's Hospital, dark corridors leading through abandoned wards. The building has been very strongly barricaded. Also here are Tripedoc+ (60HP), Johann Georg Faust- (50HP), gentlemanalbert- (60HP), undeadriot+ (50HP), Will Fearow+ (60HP), kuukoo+ (60HP), Etrade Baby+ (60HP), Austin Hunt- (60HP), Q Bee- (60HP), The Hobit Moses+ (50HP), Sankhe- (60HP), Sgt SnakeEyes+ (60HP), C00KIE MONSTER+ (60HP), Astroe+ (50HP), Sip Sop+ (60HP), Mr Staypuffed- (60HP), cadwah1- (60HP) and Skip O'Fooer- (60HP).

A portable generator has been set up here. It is running.

Somebody has spraypainted MCM Hospital Barricades at VSB++ Please! onto a wall.

Since your last turn:

  • cadwah1- said "Welcome to the first lecture I have presented on this subject, it is a subject very close to a new players heart.. it is 'How the hell can I level up the quickest?' There are two methods... I will try to convince you to avoid the trenchcoat!" (9 minutes ago)
  • cadwah1- said "Seeing as we are a medical school it is quite fitting that I have found that the ideal character choice to pick is a Doctor, you start with Diagnosis, a couple of First Aid Kits(FAK's) and you get placed in a hospital, which is nice." (8 minutes ago)
  • cadwah1- said "To start with check if anyone needs healing in the hospital you are situated, check out how many heals you can administer, a FAK will heal 5HP, then search for more FAK's until you have enough, heal whoever you can as fast as you can." (8 minutes ago)
  • cadwah1- said "Use any spare AP to search for FAK's, if there is no-one to heal, search, you can carry 50FAK's. Don't be tempted to step outside, there are hungry zombies outside and they love fresh meat. Rinse and repeat until you have 150XP to buy free-running." (8 minutes ago)
  • cadwah1- said "Ok, now you are set! Time for a little homework. This map is your friend: http://wiki.urbandead.com/index./Strategic_Buildings_Status_Map add it to your favourites in your browser. Find your location on the map." (8 minutes ago)
  • cadwah1- said "Now if especially lucky you will be located near a mall, if not, you want to find a mall closeby, the 4x4 blocks on the map. Look for one situated in the middle of a nice patch of GREEN, Avoid Ridleybank, Dunell Hills, Whittenside and Pitneybank." (8 minutes ago)
  • cadwah1- said "Ridleybank and Dunell Hills have resident zombie hordes, Whittenside and Pitneybank both have Forts which not only attract zombies but player killers and idiotic, weak minded folk who look grizzled and wear trenchcoats and katana's." (7 minutes ago)
  • cadwah1- said "Plan your journey carefully, make sure you have the AP to get there safely and make sure you know where the nearest hospital is, this will be your base of operations until you are all grown up. Click on the suburb on the map, it should show entry points." (7 minutes ago)
  • cadwah1- said "Once there, you need to plan yourself a little medic run. Use this map for this: http://dssrzs.org/map/ Find your location and click on the building you are in. Then underneath the map toggle the free-running lanes on." (7 minutes ago)
  • cadwah1- said "You want to work out a route that is no more than 20AP, here is an example: http://tinypic.com/r/k30g1v/7 Survivors congregate in the tactical resource points like malls, NT buildings and Police stations, incorporate them in your run." (7 minutes ago)
  • cadwah1- said "How often you complete the medic run is up to you, however always spend your spare AP searching for FAK's, they are your ticket to XP. Accumulate as much XP as possible. You should keep at least 200XP in reserve." (7 minutes ago)
  • cadwah1- said "There should be an NT building within your medic run, Introduce yourself here, say something along the lines of: I'm based in the xxx Hospital and will be healing you here regularly, please contact list me in case I need a revive anytime soon." (7 minutes ago)
  • cadwah1- said "There will come a time when you will end up dead, the next most important skills for my build plan are the zombie skills of Lurching Gait and Ankle Grab! This will mean you won't have to spend 10AP to stand up, buy them the first time you die!!!" (6 minutes ago)
  • cadwah1- said "If you've been nice to the NT people, you should get a revive pretty quickly, in general the folks that hold NT buildings are the ones who understand survivor tactics. Their main source of XP is reviving people after all!" (6 minutes ago)
  • cadwah1- said "You should be accumulating XP pretty quickly, there are normally lots of players based in and around Malls, how you spend this XP is up to you, however, Don't buy First Aid! What madness is this I hear you ask." (6 minutes ago)
  • cadwah1- said "Well, First Aid allows you to heal 10HP instead of 5HP, you still only get 5XP though. So, if a survivor with a maximum HP of 60 is on 30HP, you can heal 6 times without First Aid and only 3 times with First Aid." (6 minutes ago)
  • cadwah1- said "So not buying First Aid actually increases the amount of times you can heal someone, effectively doubling the amount of XP you can get from each injured player." (6 minutes ago)
  • cadwah1- said "My build order would be something like this: Free-running, *Lurching Gait, *Ankle Grab, Construction, NecroTech Employment, Lab Experience, Necronet Access, Body Building. Then Hand to Hand Combat and Knife Combat" (6 minutes ago)
  • cadwah1- said "These skills will make you a useful survivor, you have no need whatsoever for guns. Or Trenchcoats or a grizzled appearance or a psychopathic look in your eyes for that matter!" (6 minutes ago)
  • cadwah1- said "The ideal Inventory at this point is: A Toolbox, A DNA Extractor, 5x Revivification Syringes, A knife and the rest of your pockets filled with FAK's." (5 minutes ago)
  • cadwah1- said "Now for some of Cadwah's top survivor tips for the new player: Your username should not be offensive or txt spk, it is likely to get you killed first in the event of a break in. That's what I do and many of the zombie players I know do too!" (5 minutes ago)
  • cadwah1- said "Write a description, it is your mission statement as a survivor, those with ridiculous descriptions are the next ones to die in the event of a break-in. Try and use humour and entertain the people who took the time to find out who you are!" (5 minutes ago)
  • cadwah1- said "In your zombie description, make it apparent that you are a useful player and that you really would like a revive. Having the right skills helps, I am far more likely to revive a player with construction and the scientist skills than a gun toting moron!" (5 minutes ago)
  • cadwah1- said "Now to explain the knife, this tactic is not always welcome so you must be absolutely sure by asking first if it is ok!!! Otherwise it is likely to get you killed, pantsed and on the shit list very quickly." (5 minutes ago)
  • cadwah1- said "If someone is agreeable to let you stab them and then heal them back up, then this is the fastest way to gain XP, you have a 50% chance to hit with a knife, it will do 2 damage however you get the full 5XP for the heal." (5 minutes ago)
  • cadwah1- said "A lot of players do not mind, we all know how difficult it is for new players in this game, some of us even write lectures on the subject. In all cases be polite and courteous, remember there is another human being behind each character." (4 minutes ago)
  • cadwah1- said "Join a group as early as you feel, a player with the above skillset is a useful ally and let's be honest, the community are what make this game great, the meta-gaming adds a rich and vibrant feel to a basic AP slogfest. Viva la MCM!" (4 minutes ago)

Possible actions:


  with 

Inventory (click to use):

Weapons
8 × (0, 0, 0, 0, 0, 0, 0, 2) → 2
3 × (0, 0, 0) → 0
Science
 on 
5 ×  on 
6 ×  on  (10AP)

You are 100% encumbered.

(0 AP)