Wed Mar 02 21:38:42 -0500 2011:
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Mathew Parker - Level 11 Military

Class:Military Medic:
a man with a good heart, cheery disposition, and weakness for strong drink


missing an ear that hangs on Rolfe Steiners chain

Wearing: a torn and blood-flecked pale blue short-sleeved shirt, a tattered and blood-soaked high-visibility jacket, a torn and blood-soaked pair of black trousers and a blood-soaked pair of black boots

Level:11
XP:70 Group:Creedy Defense Force
Joined:2009-12-01 06:08:43 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
        • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
                  Web page:link
                   

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