You are Graham Bellow and you are dead. You have 50 Hit Points and 187 Experience Points. You have 16 Action Points remaining. You feel drawn to enter this building.
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You are standing outside Lorenzo General Hospital, a small grey-stone building surrounded by burnt-out cars. The building has been very strongly barricaded.
The thick snow is splashed with red, with footprints entering from the north-west, north, north-east, west, south and south-east, and leaving to the north, east, south-west, west and north-west. Further sets of prints lead into and out of the building.
There is a mob of fourteen other zombies here.
There are six dead bodies here. You rise unsteadily on stiff limbs, taking a moment to find your balance.
(Your character has become a zombie - although you can no longer speak or use your equipment,
and will take 2AP to walk from block to block, a new and powerful skill tree has become available to you.
You can earn experience points by attacking and killing survivors, and smashing at barricades and
machinery installed in buildings. The feeding groans you've been hearing as a survivor are now a
valuable resource for finding vulnerable safehouses.
Zombification isn't permanent - NecroTech scientists have the means to revivify zombies into living,
breathing survivors again, and many NT groups have set up 'revivification points' throughout the
city, often signposted with graffiti.) Possible actions: As a zombie, you are unable to use the objects you are carrying. |