Eastonwood (wiki, RR)

23 survivors
You are Joe Clementine. You have 60 Hit Points and 1927 Experience Points. You have 25 Action Points remaining.
Your safehouse is St Simon's Hospital, 4 blocks west and 8 north.

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iWitness: Login/Register
You are inside Patriarch General Hospital. The main lobby is riddled with bullet holes. The building has been very strongly barricaded. Also here are Keanu White+ (50HP), Shane24+ (50HP), Arthur Bronan Doyle+ (50HP), Nate3432+ (50HP), Don Gray+ (50HP), Skip O'Fooer- (60HP), Dimitri Zheniya+ (50HP), KeiraBambini- (60HP), Roz Barton+ (60HP), Paul Moses+ (60HP), Casey Deeya- (50HP), Dvorak Perelman- (50HP), Mick Callahan- (50HP), Pibbit- (60HP), Toes Shoemocker- (50HP), Truthfairy- (60HP), Nathan Whitaker- (60HP), eNUMBER- (50HP), Twotrees- (60HP), Gale Stormont- (50HP), Vilhelm123- (60HP), KlaireLove+ (50HP) and Austin Hunt- (60HP).

A portable generator has been set up here. It is running low on fuel. One of the wards has been decorated with two European sculptures.

Somebody has spraypainted VSB+2, sleep in Gunson Building to prevent Bellows onto a wall.

Since your last turn:

  • Austin Hunt- said "Welcome students and newbies to the Malton College of Medicine. We have been quite busy trying to stay alive lately and while there's been plenty of singing and fun, it's time for a refresher on some useful tips and skills." (5 minutes ago)
  • Austin Hunt- said "If you want to read our in-depth lectures in full, you can check out the library here: http://wiki.urbandead.com/index./Malton_College_of_Medicine/library" (5 minutes ago)
  • Austin Hunt- said "Some particular points to cover with this lecture involve actions you can take to gain an edge in a difficult situation. To start, you can use what we'll call ?actions to add onto the end of your url." (5 minutes ago)
  • Austin Hunt- said "These allow you to refresh a page while continuously performing the same action. Adding ?dump will make it easier to dump out dead bodies after a zombie has been killed." (4 minutes ago)
  • Austin Hunt- said "Coordinating this with other survivors really helps, as there are many skilled zombie players out there who will use the ?rise command shortly after being killed." (4 minutes ago)
  • Austin Hunt- said "If they manage to rise before being dumped, it's back to square one as far as removing them goes. They will once again have full HP." (4 minutes ago)
  • Austin Hunt- said "?fixgen is another useful command to use, especially when in an NT building under siege. Keeping the generator running is essential to reviving rotters, so that they can easily be removed." (4 minutes ago)
  • Austin Hunt- said "It only takes one successful ?fixgen to undo any amount of damage a generator takes, while it takes a zombie 5 successful attacks to destroy it. It can turn into an AP sink for them." (4 minutes ago)
  • Austin Hunt- said "Moving on, it's important to know the right actions to take during a break-in. Should you heal, shoot, or barricade first?" (3 minutes ago)
  • Austin Hunt- said "If there's only one zombie inside, best option is to get the cades up before more get in. More zombies inside makes barricading progressively difficult. Healing would come next, followed by removing the zombie." (3 minutes ago)
  • Austin Hunt- said "If it's a bigger break-in, take a quick glance and see how active they are and how many people are being attacked. Healing people at this time is a good way to make the zombies waste AP, as is using ?fixgen." (3 minutes ago)
  • Austin Hunt- said "Take note of their profiles and skills as well, combat reviving may be an option. If you can easily remove a few zombies, do so before barricading. And don't forget to dump each body!" (3 minutes ago)
  • Austin Hunt- said "While vigilance is key when defending a building, it is important to keep yourself from being overzealous. Un-donated characters are allowed 160 IP hits per day, while donated characters are allowed 300 hits for that character." (3 minutes ago)
  • Austin Hunt- said "Once you have reached the limit, you will have to wait until the server refreshes itself; around midnight, GMT." (3 minutes ago)
  • Austin Hunt- said "Lower levels in here should keep in mind to try and bank some XP early on, in the situation that you end up on the wrong side of a zombie's claw, you can borrow from their playbook and pick up Lurching Gait and Ankle Grab for a combined 200XP." (2 minutes ago)
  • Austin Hunt- said "Those skills will save you many hours worth of AP in the long run while you try and get back to breathing." (2 minutes ago)
  • Austin Hunt- said "Once you have Diagnosis and Free Running, we'd love to have you help out around all of Eastonwood and the neighboring suburbs by going on medic runs." (2 minutes ago)
  • Austin Hunt- said "Not only are medic runs a great way to earn experience, but you'll also familiarize yourself with the surrounding area and be able to gather information for the rest of the college." (2 minutes ago)
  • Austin Hunt- said "We have several medic runs posted here: http://wiki.urbandead.com/index./Malton_College_of_Medicine/medic_runs" (2 minutes ago)
  • Austin Hunt- said "I'd like to thank the MCM faculty to helping put that lecture together, especially Cheese Knight. You've been an incredibly attentive class, if any of you have any questions, feel free to ask any MCM student or faculty member." (33 seconds ago)

Possible actions:


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Inventory (click to use):

Weapons
6 × (0, 2, 2, 3, 3, 6) → 16
3 × (0, 1, 1) → 2
Science
 on 
6 ×  on 
6 ×  on  (10AP)
Others

You are 100% encumbered.

(0 AP)