Tue Oct 05 00:00:06 -0400 2010: Can
Earletown [75,7]

1 zombie
You are Ed Zeplin. You have 60 Hit Points and 229 Experience Points. You have 27 Action Points remaining.
Your safehouse is the Usher Building, 3 blocks east and 29 south.

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You are standing outside Attewill Bank, a fire-damaged metal-and-glass building with a fountain at its entrance. The building has been heavily barricaded - you can see no way to enter.

Lights are on inside.

There are two dead bodies here. You recognise HannahGL.

Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.

There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. HannahGL's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.

Possible actions:


  with 

Inventory (click to use):

Weapons
(0) "†’ 0
(0) "†’ 0
Ammo
"†’ 6
Science
 on 
 on 
4 ×  on  (10AP)
Others

You are 68% encumbered.

(0 AP)