Eastonwood

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You are Cheese Knight. You have 60 Hit Points and 7435 Experience Points. You have 42 Action Points remaining. (~65 to home (11E64S))
You: [33,21] - Home: [44,85]
Max AP at 1430

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Enabled: colorizing, corpses + zombies, inventory combiner, HP colorizing.

Disabled: safe mode.

Currently using C:\udtoolist1.txt

Use Tools->UDTool to load or modify a list, or enable or disable features, etc.

You are inside St Simon's Hospital, a children's hospital with bright murals across the walls. The building has been very strongly barricaded. There is a crowd of 71 survivors gathered here. [list names]

A portable generator has been set up here. It is running. One of the wards has been decorated with a conceptual painting, a fire-damaged painting, a fish skeleton, a Grecian urn, a Ming vase, a print of a tapestry, an earthenware vase, a impressionist sculpture, a European painting, a skull, a contemporary painting, a lizard skeleton and a bird skeleton.

Somebody has spraypainted Welcome to MCM! Cades VSB+2 onto a wall.

Since your last turn:

  • A zombie ( RobertMugabe )+ brought down the last of the barricades. (35 minutes ago)
  • You heard a loud groaning from very close by. (35 minutes ago)
  • Joshua Lilton+ began to rebuild the barricades, using a wheelchair. (29 minutes ago)
  • sherry stringfield- said "*fills martini glass with ice cubes* Lest we forget that this is an educational institution, I thought I'd inaugurate the Cocktail Hour lectures, to be given by anyone who finds themselves with a little energy to spare at that special time of day." (16 minutes ago)
  • sherry stringfield- said "*fills cocktail shaker with ice cubes* Today, since we have a lot of new members and a lot of lovely guests with basic survivor skills, I thought I'd say a few words about ways to climb the skill tree from now on." (16 minutes ago)
  • sherry stringfield- said "When you first arrive in Malton, it's OK to start out selfish. You're looking to get the vital skills first, the ones that enable you to survive more easily, and to gain experience more quickly." (16 minutes ago)
  • sherry stringfield- said "For everyone, that means Free Running, which enables you to move from building to building without going outside (it's easy to get stranded outside barricaded buildings otherwise, and the streets are no place to sleep in Malton)" (15 minutes ago)
  • sherry stringfield- said "and for all but the most military-minded, Diagnosis too, since that buys you 5 XP for every soul you heal. As a healer, you get to do good at the same time as doing yourself good." (15 minutes ago)
  • sherry stringfield- said "*pours three ounces of Stolichnaya vodka into the shaker* After that, you have choices. We can save advanced skills for another cocktail hour: today I want to warn you off getting those, and make a special plea for others." (15 minutes ago)
  • sherry stringfield- said "So, don't spend your precious XP too early on Radio Operation, or Tagging. Don't worry too much about Body Building either: that extra 10HP might very occasionally keep you alive, but most often it won't." (14 minutes ago)
  • sherry stringfield- said "In acquiring intermediate skills, you should look for ones that help you survive but also help others. Construction is a lovely example: find a toolbox in a factory or auto-repair shop to go with it, and you can build barricades." (13 minutes ago)
  • sherry stringfield- said "*stirs vodka with a long-stemmed silver spoon* Sooner or later, you're going to want to fight things too, but the military skills will cost you a lot of XP unless you started out as a military character." (13 minutes ago)
  • sherry stringfield- said "For now, I'd strongly recommend you find an axe, and learn some Hand to Hand Combat. That will, literally, give you a fighting chance against an intruding zombie, earns you 3 XP a blow, and is a real help to those around you." (12 minutes ago)
  • sherry stringfield- said "*empties ice from martini glass* The advanced First Aid and Surgery skills, the weapons and shopping skills, they'll all come later. Before those, you should secure your NecroTech Employment credentials." (12 minutes ago)
  • sherry stringfield- said "They allow you to use a DNA extractor to sample zombie DNA. You'll gain 4XP for each successful scan, and also potentially vital information about the zombie you've scanned." (11 minutes ago)
  • sherry stringfield- said "*injects contents of a revivification syringe into the glass, swirls it so that it coats the walls to the brim, empties it, leaving a green sheen inside the glass* If there's a crisis on the horizon (we don't have one just now) ..." (11 minutes ago)
  • cadwah+ said "Hi Sherry, I don't think you need a toolbox to barricade buildings, just the construction skill." (11 minutes ago)
  • sherry stringfield- said "… you might also want to get Lab Experience, which will enable you to revive your fellow survivors should they suffer a violent and inconvenient death. We'll have a separate lecture on the intricacies of revivification soon." (10 minutes ago)
  • sherry stringfield- said "*strains the chilled vodka into the glass* I do, though, want you to make a case for your getting just two of the zombie skills sooner rather than later. If you should wake up dead one day (you know what I mean …)" (10 minutes ago)
  • sherry stringfield- said "and have built up lots of XP, consider getting Lurching Gait and Ankle Grab. Lurching Gait will allow you to walk at survivor speed (without it, as a zombie you'll take 2 AP to move from one block to another)." (9 minutes ago)
  • sherry stringfield- said "*carves the skin of a lemon, allowing the zest to shower onto the surface of the vodka*" (9 minutes ago)
  • sherry stringfield- said "And Ankle Grab will allow you to stand up as a zombie for only 1 AP (otherwise it takes 10). Even if you just need to make your way to a revive point, those two skills might save you half a day's energy." (9 minutes ago)
  • sherry stringfield- said "*drops the spiral of lemon rind into the glass* This is an AP war, after all, and it makes good strategic sense to borrow what you can from your opponents." (9 minutes ago)
  • sherry stringfield- said "*sips* Necrotini, QBee? Anyone? Oh, and I'll take questions and quibbles too. Cadwah, you're quite right, of course. I was going to say that you'd need the toolbox along with Construction to repair generators, transmitters and ruined buildings. Thanks!" (6 minutes ago)
  • Angelbroken+ said "Haha, Not a lot has changed with you guys it seems - It took me awhile to find your new location . . . And being a level 43, its tough to come back to life" (1 minute ago)

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