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http://iwrecords.urbandead.info/10-08-08_1000hrs_PRIVATE/IN_31-71_mere_4a9-ac2-0bd.html


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Iwitness data from INSIDE 31-71,
10-08-08_10:19:42 Malton Time.

Record ID: 4a9-ac2-0bd
Security: PRIVATE
Witness comment: mere
Witness name: Sister Suor Omicidi

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Greentown

Jallus Smart Bomb Captain Anderson Gorrz Imgonnadiesoon ...

You are Sister Suor Omicidi. You have 50 Hit Points and 27 Experience Points. You have 50 Action Points remaining.

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Enabled: colorizing, corpses + zombies, inventory combiner, HP colorizing.

Disabled: safe mode, zombie tracker.

Currently using C:\Documents and Settings\richardn\My Documents\urbandead

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You are inside St George's Hospital, dark corridors leading through abandoned wards. The building has been very strongly barricaded. There is a crowd of 67 survivors gathered here. [list names]

A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 27.73 MHz. One of the wards has been decorated with a cubist sculpture, a Greek tapestry, a French tapestry, a historical tapestry, a glass bowl, two mediaeval tapestries, a glass table, a dark tapestry, a faded tapestry and three glass vases.

Somebody has spraypainted Welcome to MCM; cades@VSB++; no killing onto a wall.

Since your last turn:

  • coreyd said "good morning im finialy off school" (11 hours and 38 minutes ago)
  • Mick O'Leary said "I'm at 30/60, if anybody would like some experience patching me up" (11 hours and 22 minutes ago)
  • Sonja Red said "*taps her cell phone* GPS Unit, you don't have me programmed in yet. I can't send you messages with this outdated technology. I need you to print out some paperwork for me. (http://tinyurl.com/6534tz)" (11 hours and 18 minutes ago)
  • coreyd said "oops i hit the baricade butto instead of search" (11 hours and 11 minutes ago)
  • coreyd said "ok its good again i fixed it" (11 hours and 10 minutes ago)
  • pro survivor said "I jave been healing Mick O'Leary he's at 45hp now." (10 hours and 3 minutes ago)
  • lagn said "sebranika is outside at 29 HP!" (9 hours and 43 minutes ago)
  • lagn said "Anyways, MO, that speech wasn't very... eh, helpful?" (9 hours and 41 minutes ago)
  • Mere Bystander said "Good evening, students! Today I would like to lecture on a subject near and dear to my heart: Revivification!" (9 hours and 41 minutes ago)
  • lagn said "Oh yeah, if you hit a gennie with an empty pistol, it works!" (9 hours and 41 minutes ago)
  • Mere Bystander said "In order to revive a zombie (that is, turn him back into a human) you need the Lab Experience skill and a syringe filled with revivification serum. *holds up syringe*" (9 hours and 40 minutes ago)
  • lagn said "Revives!" (9 hours and 40 minutes ago)
  • Mere Bystander said "A zombie must be standing to be revivifyed. Can I have a volunteer for a demonstration? *looks around* Thanks, Fuzzie! Come on up here." (9 hours and 40 minutes ago)
  • lagn said "It's a good idea to use a DNA extractor!" (9 hours and 40 minutes ago)
  • Mere Bystander said "You need to approach the zombie from the rear, if at all possible. *turns Fuzzie around* The needle must be inserted right here at the base of the skull. *pokes Fuzzie with a pen to point out the right place*" (9 hours and 39 minutes ago)
  • Mere Bystander said "Now! There are several things to remember before you revivify a zombie! Oh - thank you, Fuzzie, you make take your seat now." (9 hours and 39 minutes ago)
  • Mere Bystander said "The first thing is that not all zombies can be revivifyed under all conditions. There are zombies who have a disease called Brain Rot. You cannot revivify a zombie with Brain Rot unless you are inside a lighted NT building and have the NecroTech Access" (9 hours and 38 minutes ago)
  • lagn said "Soome zombies have brain rot!" (9 hours and 38 minutes ago)
  • Mere Bystander said "skill to operate the correct equipment. It is quite complicated and should not be attempted by an amateur!" (9 hours and 38 minutes ago)
  • lagn said "Some zombies don't like life!" (9 hours and 38 minutes ago)
  • Mere Bystander said "If you attempt to reivivify a zombie with Brain Rot outside a lighted NT building, you will waste a needle. In order to avoid doing this, find a DNA scanner in an NT building and use it! Always scan a zombie before you attempt to revive him!" (9 hours and 38 minutes ago)
  • Mere Bystander said "Secondly, you must remember that it will cost you 10 AP to revivify a zombie. Make sure - especially if you are out in the open - that you have enough AP to do the procedure and get into a safe place afterwards!" (9 hours and 37 minutes ago)
  • Mere Bystander said "One last thing to consider is whether or not the zombie wants to be revived and whether or not he/she is a good choice for you to revive!" (9 hours and 37 minutes ago)
  • Mere Bystander said "A zombie who wants a revive will most likely be at a marked Revivification Point. Barring that, he/she may make this sound, Mrh! indicating that they want a revive." (9 hours and 37 minutes ago)
  • Mere Bystander said "As far as deciding whether to revive a zed or not, around here - we revive anyone who requests it with the exception of those folks on our DNR list! It is located here: http://wiki.urbandead.com/index./MCM/policies#DNR_list" (9 hours and 36 minutes ago)
  • lagn said "I'm still on the list... D:" (9 hours and 36 minutes ago)
  • Mere Bystander said "I suggest you add these people to your contact list so that you don't accidentally revive them! These people are not to be healed, either. These are people who are frankly more trouble alive than dead. They are griefers or have abused others." (9 hours and 35 minutes ago)
  • Mere Bystander said " That's enough about them, then! Are there any questions you'd like to have me answer?" (9 hours and 35 minutes ago)
  • Mere Bystander said "Thank you for your help, lagn... I feel like Gladys Knight and I guess that makes you a Pip!" (9 hours and 34 minutes ago)
  • lagn said "*raises hand* I have a question. It seems like un-zombie-like behavior to go to RP's. Why don't survivors want to be zombies?" (9 hours and 31 minutes ago)
  • lagn said "Also, I have another completely unrelated question. How come you only gain 5XP per a heal? It punishes altruistic surgeons and rewards XP farmers..." (9 hours and 25 minutes ago)
  • lagn said "Eh. I see you are asleep. I could do with a nap, too..." (9 hours and 24 minutes ago)
  • Mere Bystander said "Oh - sorry, lagn... I was napping. I suppose it is rather un-zombie like to go to an RP, but people who consider themselves survivors would rather go back to being human. Some folks do, occasionally, decide they want to remain a zombie but they usually" (9 hours and 13 minutes ago)
  • Mere Bystander said "obtain Brain Rot and stay out of lit NT buildings to avoid becoming human again. Besides, if they really want to be a zombie, they could always throw themselves out of a window and die, becoming a zed again. It is much easier, IMO to remain a zed than a" (9 hours and 12 minutes ago)
  • Reijo Nikula said "Hush your mouth, fool! You're talkin' crazy." (9 hours and 11 minutes ago)
  • Mere Bystander said "human." (9 hours and 11 minutes ago)
  • Mere Bystander said "As for your other question, I guess it is most easily explained by remembering that we are all subject to the rules made by the game-god, Kevan. It is his will, so we are subjected to what he has declared. I'm sure, however, that he has a good reason" (9 hours and 8 minutes ago)
  • Mere Bystander said "Ours is not to know why, but to trust that there is a plan behind all he does..." (9 hours and 7 minutes ago)
  • lagn said "I find that hard to believe. With ruin, headshot, darkness... Kevan has made far too many mistakes." (8 hours and 40 minutes ago)
  • Mere Bystander said "I guess you have to be able to look at the complete picture - like he has to. He can't make a change without considering what the possible outcome would be and how it would affect play. You've got to admit that it is hard to become bored when he is" (8 hours and 34 minutes ago)
  • Mere Bystander said "always changing things around. It makes it more interesting!" (8 hours and 33 minutes ago)
  • lagn said "I wouldn't say always..." (7 hours and 48 minutes ago)
  • lagn said "I think I have said too much already." (7 hours and 47 minutes ago)
  • FuzzyWuzzie said "*grin*" (7 hours and 11 minutes ago)
  • Feisty Old Granny said "Security! Emmy is trapped alone with a grunge drooler, not a leaky one at least, in Club Doran. I did throw some furniture in behind it to keep others out, but not very much. Emmy is fully healed, but needs help soon. *sits down exhausted*" (6 hours and 27 minutes ago)
  • coreyd said "there is a zombie in there with emmy jay i could not do much" (5 hours and 32 minutes ago)
  • EmmyJay said "granny, coreyd, thank you for the help. i didn't know zeds like to do some clubbing too.. but yeah, tyvm! :D" (5 hours and 5 minutes ago)
  • Ardere said "=]" (4 hours and 13 minutes ago)
  • Ardere said "I finally have construction! Mm... I don't know how I'll commemorate the occasion.... I'll start looking for a toolbox tomorrow." (4 hours and 12 minutes ago)
  • Violet Begonia said "Congratulations, Ardere! May I suggest you build some new furniture for the lobby with your new skill? All those wet people from the pool have left the current furniture a bit waterstained, and some of the veneer is warped as a result. What do you think?" (3 hours and 28 minutes ago)
  • Ardere said "Furniture? *peers around the room* Have you considered just going all out and redecorating the place? I could do furniture, though... Mm." (3 hours and 24 minutes ago)
  • Violet Begonia said "Oh, redecorating would be wonderful! Maybe we could include some room for Halloween decorations, too! And I have big plans for MCM's winter holiday season! We'll need to leave room for that, too!" (3 hours and 3 minutes ago)
  • Ardere said "Haha, yes... why don't you just add on another wing, while you're at it? *pauses* Well, maybe we should just stick to redecorating.What style should go in the main rooms? Gothic? Baroque? Modern? Those might be a little too drastic for Malton." (2 hours and 59 minutes ago)
  • Ardere said "I hear the ruin look is in these days... trashed fixtures, exposed drywall, barricading impossible... It would fit with the halloween look, but it's also a tad bit impratical. Ah, well. I'm out of ideas... Anyone else?" (2 hours and 56 minutes ago)
  • Violet Begonia said "Mere, thank you so much for that excellent lecture! *applauds* Are there any more questions?" (2 hours and 55 minutes ago)
  • Violet Begonia said "Ardere, I think the ruin look has been overdone lately. Everyone is doing it. I'd prefer something more original. More MCM. I would normally say Modern for the main rooms, but with our tapestry collection... hmm. Would baroque be too much, do you think?" (2 hours and 53 minutes ago)
  • Violet Begonia said "Hellraiser and Hippowolf, it's good to see you back on campus! Stop by the forum and post; let us know what you're up to!" (2 hours and 51 minutes ago)
  • Violet Begonia bit into you for 1 damage. (2 hours and 50 minutes ago)
  • A flare was fired 5 blocks to the west and 9 blocks to the south. (2 hours and 49 minutes ago)
  • Violet Begonia said "Students, Imgonnadiesoon and Sister Suor Omicidi are both down one FAK's worth of XP! Let's patch them up! Be sure and use the dinosaur bandaids on IMG!" (2 hours and 48 minutes ago)
  • zgnome healed you for 5 HP. (2 hours and 30 minutes ago)
  • You heard a low groaning from very close by. (2 hours and 4 minutes ago)
  • Violet Begonia said "I I ust played tag outside with a zombie who'd forgotten to trim his nails, students, so there's one and only one good FAKing available for your XP pleasure! First come, first gets the XP! Low level students only, please." (2 hours and 1 minute ago)
  • Violet Begonia said "*shakes head and chuckles* Wow, what a bad way to stammer, there. That was ''I just'' not ''I lust''. Excuse the misspeaking." (1 hour and 59 minutes ago)
  • Swisher Sweet said "*He grins with a low chuckle* I know whats on your mind, Violet." (1 hour and 50 minutes ago)

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You are 74% encumbered.

(0 AP)