Greentown

Stacy Lace ken snow Conotbar Thorbear Agent Tycho ...
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You are Violet Begonia. You have 60 Hit Points and 2437 Experience Points. You have 25 Action Points remaining.

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50AP: 12h 10m 48s.

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Level: 29 (8s/21z)
XP: 127
Class: Zombie (rotter)
Joined: 2008-04-08 23:29:00

A male zombie in ragged black clothes, shaggy blond hair trailing down its back.

Enabled: colorizing, inventory combiner.

Disabled: safe mode, corpses + zombies, HP colorizing.

Currently using C:\Urban Dead Documents\UDTool Feb 2009.txt

Use Tools->UDTool to load or modify a list, or enable or disable features, etc.

You are inside St George's Hospital, dark corridors leading through abandoned wards. The building has been very strongly barricaded. There is a crowd of 106 survivors gathered here. [list names]

A portable generator has been set up here. It is running.

Somebody has spraypainted Welcome to MCM! Cades@VSB; Bad Pop Music Vid Week! onto a wall.

Since your last turn:

  • A zombie ( Fevrere )+ brought down the last of the barricades. (58 minutes ago)
  • You heard a loud groaning from very close by. (58 minutes ago) ...and again.
  • Philip Oliver Holes+ began to rebuild the barricades, using a filing cabinet. (55 minutes ago)
  • Maverick Farrant- said "*Nervously walks up to the podium* Okay, so.... a lecture on communication...." (47 minutes ago)
  • Maverick Farrant- said "Well as some of you may already know there are multiple ways of communicating with other players in UD, and all of them are there for a reason. There is speaking, phones, radio, and metagaming." (45 minutes ago)
  • Maverick Farrant- said "Graffiti is also a form of communication, but it is not nearly as powerful in its impact toward team play as the others. And that's really the backbone of it all--good communication leads to good teamwork and lots of fun." (41 minutes ago) ...and again. (38 minutes ago)
  • Maverick Farrant- said "Many people slam in-game communication (Speak, Phone, and Radio) as a waste of AP. However, these people forget to very important things. #1: Not everyone uses metagame communication. #2: If you're obsessing about how much AP you have, you're probably" (35 minutes ago)
  • Maverick Farrant- said "not having fun and do not realize the power of good communication. So don't be afraid to spend those AP in-game." (33 minutes ago)
  • Maverick Farrant- said "The Speak command is the most useful of the three in-game commands. It can hold the largest amount of text and, in most cases, will reach everyone in the building. Obviously in high traffic areas like MCM where you have more than 50 people it won't" (31 minutes ago)
  • mighty oak- said "10 zeds outside, i repaired and caded to HB Isgar Towers, and the mall is up but not lit, 4 zeds in pippard" (30 minutes ago)
  • Maverick Farrant- said "reach everyone, but that is usually the exception. A good thing to keep in mind when using speak is good spelling. grammer isn't quite as much a concern, but keep in mind that people won't get your message if they can't understand what you're saying." (28 minutes ago)
  • lagn- said "Pippard needs a bit of help..." (27 minutes ago)
  • Maverick Farrant- said "Generally, the only speaking you hear is people asking for FAKs. As mighty oak just demonstrated, a very effective use of Speak is sharing information on nearby buildings and zed populations." (26 minutes ago)
  • Maverick Farrant- said "Sometimes, as in buildings with large populations, you really want to make sure that everyone hears your message; or you want to communicate with people outside of the building. The best tool for this is the radio." (25 minutes ago)
  • Maverick Farrant- said "Radio communication is tricky, for a few reasons. First, you need a transmitter to broadcast--which is difficult to find. Second, everyone NOT in your current location needs a radio tuned in to the frequency you will be broadcasting on. Three, you need" (23 minutes ago)
  • Alex Row+ said "FAK me" (22 minutes ago)
  • Maverick Farrant- said "power in your building to power the transmitter. And finally, you get limited space per individual broadcast message." (22 minutes ago)
  • Maverick Farrant- said "Once you have the equipment set up, good radio communication is not much different than plain speaking. If you're broadcasting on a public frequency (one that doesn't require the Radio Operation skill), it is generally considered good form to identify" (21 minutes ago)
  • Maverick Farrant- said "yourself with the first broadcast. One good way of doing this is by using your profile ID#. Then on later messages start off with that # to signify that it's part of the same broadcast. An example would be something like..." (19 minutes ago)
  • Maverick Farrant- said "Maverick Farrant (1417175) broadcasting from Greentown." (18 minutes ago)
  • Maverick Farrant- said "+1417175: Mast building down. Require assist ASAP." (17 minutes ago)
  • Maverick Farrant- said "You'll notice that the second message started with +####### to idicate that the same person was talking. This is important because radio broadcasts do not identify the speaker." (16 minutes ago)
  • Maverick Farrant- said "This generally isn't an issue on a closed channel since spamming is less likely. Which is one of the pitfalls of radio. The other is that anyone carrying a radio tuned to your frequency can listen in--including zeds who find you tasty." (14 minutes ago)
  • Maverick Farrant- said "Which brings us to Mobile Phones. This is a secure line of communication between the sender and the receiver, providing that they both have phones and the mast building in the area is repaired and powered." (12 minutes ago)
  • Maverick Farrant- said "With similarly short messages, you need to be concise, but this is a good way of ensuring that sensitive information (like the move of an HQ) isn't heard by people you don't want knowing it." (11 minutes ago)
  • Maverick Farrant- said "Remember, all of these are valuable and despite what some may say ALL OF THEM are worth the AP. So don't be afraid to use them, even if you also use metagame communication." (9 minutes ago)
  • Trey Richards- said "Pip is clear and caded to HB" (9 minutes ago)
  • Maverick Farrant- said "Metagame communication, on the other hand, is a large overarching category for any kind of communication outside of the UD screen you are looking at right now. This includes forums, IRC and other chat rooms, instant messengers like MSN/AIM,Yahoo..." (8 minutes ago)
  • Maverick Farrant- said "...as well as voice programs like Skype. The biggest advantage to metagame communication is the speed. Communication is instantly sent and received, allowing for the quick reaction to things like falling cades during a seige or effective use of...." (7 minutes ago)
  • Maverick Farrant- said "...strike teams. Now yes, metagame communication very effective, but people forget that not everyone uses it or even has access to it for one reason or another." (5 minutes ago)
  • Maverick Farrant- said "Which is why in-game communication is so vital. EVERYONE has access to it." (5 minutes ago)
  • Maverick Farrant- said "In closing, I'd like you to remember that communication is key. Especially for survivors, communicate with each other--even strangers!--about what it going on." (3 minutes ago)
  • Maverick Farrant- said "You have nothing to lose by communicating, but you have the potential to miss out on a lot if you don't." (2 minutes ago)
  • Maverick Farrant- said "Well, that's it for our lecture on communication! Keep breathing, and hope to see you all in the Rose District real soon!" (1 minute ago)
  • Maverick Farrant- said "*Shakes hands with Violet as he gets down from the podium and gets a glass of water*" (1 minute ago)
  • Austin Hunt- said "hey kids if someone wants some xp, i could use a few FAKS." (34 seconds ago)

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